Thursday, December 8, 2011

Start Menu and other screens

I created a revamped version of the Mall Cop Rampage logo and created a new start screen for the game that better fits with the rest of the UI in the game. The start menu was completed Dec 8. A week earlier I created the Victory screen for the game as well.


Gun Store UI

I created the Gun Store UI for our game and it has two parts. We have the first page of the store that has the various guns you can buy. If you hit the right or left arrow you will go to the second page that features ammo for sale. The Gun page was completed Dec 3. The ammo
version was completed Dec 7. I took all the weapons, rendered them and sized them for the Gun Store. I created the Fuel tank for the ammo store and I refined the shotgun shells and bullets that Patrick made.




Pause Menu

I created the pause menu for our game on Dec 1.



Buttons, Arrows, Health HUD

I created a Play, Back, Buy, Controls, Credits, Exit, Menu, Quit, and Resume button for the UI of our game. Each button has a blue, red, and red glowing version for the mouse over and click. Most of them were completed by Nov 24 but a handful were completed ongoing.
































I created an arrow image to tell the user how to go upstairs and access the store. This was
completed by Nov 24.




















I created a health HUD to draw attention to the donut health icons. This
was completed Nov 24 but I created the red glow version to emphasize the player taking damage after the second play test.

Fat Zombie Boss

I created a texture for the Fat Zombie boss model and I rigged the fat zombie. I completed this work on Nov 19.


Friday, November 11, 2011

Demon Boss

Since my last post on my blog I have completed the texture using the photoshop 3D painting capability in CS5. I also applied a normal map to give the model a smoother look even though its a low poly model. I also completed the rigging for the model and its now ready for animation.


Saturday, November 5, 2011

Red Boss Model

I have low and high poly renders of our Demon Boss character. I wish I could implement the high poly version into our game, but alas Unity won't let us.

Wednesday, October 26, 2011

Concept Art

Here are some character designs for our game. It has our main character along with two zombie characters and a boss character. I also have a silhouette version of these same characters.

Monday, September 19, 2011

Research

Here are a number of games I looked at to get ideas.

Zombieville USA

iPhone game

This is basically a simple zombie shooter.

Collect money to buy weapons/health. Lots of blood and
gore. We would definitely want to tone down the blood and gore compared to this game.

http://www.youtube.com/watch?v=pvfVDczQXOY



Zombie Waster

This game is really basic.

I like that it brings up control instructions right away.

http://www.shootzombies.com/game/138/ZombieWaster.html



SAS: Zombie Assault 3

Has a nice opening menu. It has a variety of zombies.
It also has an upgrade shop where you can buy weapons, etc.

http://www.shootzombies.com/game/54/SASZombieAssault2.html



Zombie Blitz

This game is nice because it has a variety of Zombies. I
think we'll really want to have that variety in our game.

I especially like many of the zombie characters in this game.

http://www.box10.com/zombie-blitz.html



We've already talked about this but I really think we'll want to have a variety of enemies in our game. I also really like the upgrade options found in many of these games. Although I do think it would be better for us to have power-ups appear during game play.

We also will want to have the game play very cartoony to avoid the negative perception of a mall setting.

Here are concept images for a mall level:












The level design will be 2D and I think we'll want to look at having more of a cartoon look for the mall level to reduce the reality factor of the game.

Tuesday, September 13, 2011

Metal Headz Ideas

Here is a possible layout for our Metal Headz game document:















Here is a basic logo design:










Here is the colored version of the guitarist originally drawn by Colby Paul:

Saturday, September 10, 2011

Mall Cop Design Images

Here are a few images I've come up with to add to our one page design document


First is a logo I came up with:









Next are three character design images:















Last is a concept screen shot of the mall level:

Thursday, September 8, 2011

Mall Cop Rampage

Our newest game concept is about a mall cop who falls asleep on the job and imagines himself fighting zombies, aliens, and communist rebels.

Here is a concept drawing of the main character:

Monday, September 5, 2011

Research for Game Project

As we talked about the game we want to develop the first idea that came to mind was Contra. Contra is obviously a really old game but the idea of controlling a commando character into battle is awesome. Although this idea is my favorite, there are many spaceship, fighter jet games for a scrolling shooter. Below are a few games I looked at:

Heli-Strike:
http://www.java-gaming.com/game/4588/Heli_Strike/
Verticle scroll shooter with combat helicopter.
Modern Combat.

I like the concept of operating a helicopter.
I liked the mouse controles. The first level was
way too easy. The second level was a little too hard.


Parasite Strike:
http://www.java-gaming.com/game/12371/Parasite_Strike/
Horizontal scroll shooter with jet fighter.
Modern Combat.

I like the idea of having upgrades for your ship. I
like the idea of having end bosses for each level.
I didn't like the controlls with this game. The
arrow keys were good but using c to shoot seemed weird.


S4:
http://www.java-gaming.com/game/12372/S4/
Verticle scroll shooter with space fighter.
Sci-Fi shooter.

I like the concepts here and I like the upgrades feature.
The controls were fine (arrow keys with space to fire).
The game play was really slow. I would prefer a faster
paced game.


Captain Badazz:
http://www.java-gaming.com/game/11988/Captain_Badazz/
Horizontal scroll shooter with futuristic human character.
Sci-Fi shooter.

I like the futuristic shooter concept with a human character.
The graphics are really old. It's a little to simple. The
controls are good (arrow keys and spacebar).


Metal Slug 2 (Online Version).
http://www.1980-games.com/us/action-games/flash-games/metal-slug.php
Horizontal scroll shooter with human character.
Modern warfare.

I like the concept of a tough soldier character. The graphics
are a little old. The controls were terrible.
http://www.1980-games.com/us/action-games/flash-games/metal-slug.php


I really like the idea of Metal Slug and I think it would be awesome to incorporate some of these ideas in our game. I realize that having a human character would be difficult to put together but I drew a quick sketch of a soldier character anyway.

Wednesday, August 24, 2011

Sketches of Hammer Design




Hammer Research

I spoke with my Grandfather who has worked construction for over 50 years and got some ideas for our hammer design.

Some items he mentioned include:

The basic hammer is very useful because of its versatility.

Balance is important.

Smaller hammers for finishing work are nice.

Theft is a problem for tools in general and hammers are no exception.

Jack-hammers, and power hammers were mentioned for concrete work.

I also found information online at: http://www.judesmultiinfo.com/HomeImprovement/different_hammer_types_which_is_which.html

The article discusses hammer head design. Ball Peen Hammer heads, Claw Hammer heads, mallets, etc. It also talks about the differences between wood, metal, and fiberglass handles. Fiberglass is described as meeting the best qualities of both wood and metal.

All of these concepts are included in my hammer design. fiberglass handles, ability to switch hammer heads easily, gps tracker to locate the hammer if stolen, and also a cartridge that fits in the bottom to hold nails and or screwdriver tips.